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The Bridge from "The Cage" to TMP 
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From a text discussion between Todd and me, after his visit to Cawley's set in Ticonderoga, and a month before my visit there for Drexler's tour. We were discussing what he saw was flawed about that re-creation and what impressed him. The discussion turned to what we'd like to see, and I wrote this, which I thought might stimulate a discussion:

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...if I were to design a follow on series set in that Phase II/TMP era, and I had an Admiral/Commodore Kirk show up on the Enterprise like April did in that TAS episode [Counter Clock Incident], I would show that bridge:

1. With a second turbolift a'la the Phase II/TMP layout

2. Adopt that "Cage"/TMP palette for the bridge colors

3. Change the bases of those chairs so they connect to the underside of the consoles, or in some other way are detached another step or two from that Burke origins

4. Less blinky buttons, more active displays, and the buttons not so totally red/yellow/green but also white like on the TMP consoles

5. Indication that the expanse of blank black plexiglass on the consoles actually bring up interactive, tactile displays

6. Indication of interactive holography, VR, and other immersive display tech portrayed as even more inexplicable- particularly with the main viewer and even the dome, which might have overlay display abilities.

7. Finally, show that the bridge had holodeck ability so that the walls, displays etc can dissolve away and it look like the people in the shot are hurtling through space outside the ship, having a direct experience of what the ship is sensing.

8. The uniforms on these people would be as similar to those TOS/Cage uniforms as our present US Navy uniforms are to their WW1-WW2 predecessors.

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11 May 2017 17:16
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That's the way I imagined the main bridge of the Decatur or any other TOS/TMP hybrid looking ship except for holographic walls and consoles. The idea still remains in a corner of my brain but I never went to a single sketch of that.


11 May 2017 18:12
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So, TMP with just a smidgen of JJ? That sounds outstanding! (Sarcasm at 0%.)

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11 May 2017 23:55
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I've always liked the idea of reconfigurable holographic labels that appear to float above each button on a console, but are only visible when seated in the chair. These stand out in light colors or white against the black background of the control surfaces. A cool visual effect could be the camera following Kirk as he walks behind Spock or Uhura and the labels "wipe" into view and out of view as his (our) perspective shifts near the station seat.

This would explain the seemingly simplistic controls while not altering the overall look of the bridge. Each button controls a multitude of functions dependent on the "mode" the console is set to.

M.


12 Jul 2017 21:43
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^YES YES YES. Absolutely. Sound, too. Many things going on at a work station then you step away and they vanish.

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"The legitimate powers of government extend to such acts only as are injurious to others."
-Thomas Jefferson, Notes on the State of Virginia Query XVII, 1783

"...here we are not afraid to follow truth wherever it may lead, nor to tolerate any error so long as reason is left free to combat it." -Thomas Jefferson, 1820


12 Jul 2017 23:48
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Commodore
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yeah... but showing/having an unobtrusive elegant UI design seems to be contrary to current movie esthetics... ; )

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15 Jul 2017 15:58
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That sounds interesting. Several years ago I did some mods on the Star Trek Armada II game. The game used kinds of GUI interfaces with a standard display for each race with a tree-like hierarchy depending on what system or maneuvre was used. I remember I didn't know if a more animated and/or interactive interface was possible or not. I had the idea of an appearing/disappearing perspective frame when moving the cursor on the respective area.


16 Jul 2017 12:16
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